View Full Version : How to create a console window in Win 32 for direct user input?
01-27-2004, 01:02 PM
i would like my OpenGL win32 app (not console app) to have the ability to create a console window for run time user input. i know this has to be possible, but i know win32 doesnt do this by default. is there a way i can do this? thanks in advance!
This sounds an awful lot like a non-Opengl, Windows specific question. Are you after a "console" like in Quake/HL etc? Or are you after the traditional (ie. DOS) Console window?
If you are after the former then you really just need a toggle to turn the console window on/off, a drawing routine, and an input routine to take the key presses and feed them to the console (then a parse routine for handling what they type).
If your after the latter, no-idea.
But neither of these possibilities really have anything to do with Opengl.
01-27-2004, 03:58 PM
Either make your app a console app and create a window to render in. Or call AllocConsole from your windows app. Search for "Creation of a Console" in MSDN.
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