PhilY
07-08-2002, 03:38 AM
Hi, I'm not even sure if the prob lies in GL or Visual Studio but maybe some of you had the same problem before http://www.opengl.org/discussion_boards/ubb/smile.gif
All of my code worked fine until recently; the problem is rather quite strange. It's sometimes repeatable but don't wanna repeat it anymore because the entire system crashes -> as in the Num Lock key doesn't toggle, mouse doesn't respond, I don't even get the blue screen; just the whole system lock up requiring a power reboot - I don't think my HD likes that http://www.opengl.org/discussion_boards/ubb/frown.gif
The code runs fine without any error but when I debug the code (Visual Studio C++, SP5), it does the hard crash at the glCallList call whether I stop there or go past it. I've made sure that I'm not storing any of the illegal http://www.opengl.org/discussion_boards/ubb/smile.gif calls in the display list. I'm just doing like 100 textured quads in the display list.
I've heard that sometimes it crashes when you have watch window open; I tried but didn't help. I've never seen debugger crash... can you debug the debugger? http://www.opengl.org/discussion_boards/ubb/eek.gif
I'm using Oxygen GVX1 with the lastest driver on Win2000 Pro SP2.
As always, I welcome any comments.
- Phil
All of my code worked fine until recently; the problem is rather quite strange. It's sometimes repeatable but don't wanna repeat it anymore because the entire system crashes -> as in the Num Lock key doesn't toggle, mouse doesn't respond, I don't even get the blue screen; just the whole system lock up requiring a power reboot - I don't think my HD likes that http://www.opengl.org/discussion_boards/ubb/frown.gif
The code runs fine without any error but when I debug the code (Visual Studio C++, SP5), it does the hard crash at the glCallList call whether I stop there or go past it. I've made sure that I'm not storing any of the illegal http://www.opengl.org/discussion_boards/ubb/smile.gif calls in the display list. I'm just doing like 100 textured quads in the display list.
I've heard that sometimes it crashes when you have watch window open; I tried but didn't help. I've never seen debugger crash... can you debug the debugger? http://www.opengl.org/discussion_boards/ubb/eek.gif
I'm using Oxygen GVX1 with the lastest driver on Win2000 Pro SP2.
As always, I welcome any comments.
- Phil