Anonymous Coward
10-25-2003, 02:39 AM
Hi, lets see if you can help me.
The way I'm doing animation in my current project is importing each keyframe from 3DSMax. I'm not sure how should I render each keyframe, right now I'm calling glBegin() glVertex() glEnd(), but I suppose I should create a vertex array for each key frame and then render the current vertex array. Is this correct?
Which is the best way for doing this, performance-wise? (I can't use display lists, because the models will have animated textures and will be affected by lighting).
Thanks in advance.
The way I'm doing animation in my current project is importing each keyframe from 3DSMax. I'm not sure how should I render each keyframe, right now I'm calling glBegin() glVertex() glEnd(), but I suppose I should create a vertex array for each key frame and then render the current vertex array. Is this correct?
Which is the best way for doing this, performance-wise? (I can't use display lists, because the models will have animated textures and will be affected by lighting).
Thanks in advance.