Adrian
11-19-2003, 12:53 PM
Can someone tell me whether this is legitimate:
glDepthRange(1.0f,1.0f);
I expect subsequent drawing to set the depth values to their maximum.
This worked fine on my GF4600.
On my GF5900u it stopped working, however I found that glDepthRange(0.99999f,1.0f) worked ok.
Now with newer drivers this only works in windowed mode. When I go to fullscreen it doesn't. But if I use glDepthRange(0.99f,1.0f) it works again.
Is it unreasonable for me to expect 1.0f,1.0f to work? or should I contact NVidia about this?
The spec says depth values will be clamped to the range but that is not what im seeing.
[This message has been edited by Adrian (edited 11-19-2003).]
glDepthRange(1.0f,1.0f);
I expect subsequent drawing to set the depth values to their maximum.
This worked fine on my GF4600.
On my GF5900u it stopped working, however I found that glDepthRange(0.99999f,1.0f) worked ok.
Now with newer drivers this only works in windowed mode. When I go to fullscreen it doesn't. But if I use glDepthRange(0.99f,1.0f) it works again.
Is it unreasonable for me to expect 1.0f,1.0f to work? or should I contact NVidia about this?
The spec says depth values will be clamped to the range but that is not what im seeing.
[This message has been edited by Adrian (edited 11-19-2003).]