camelo
02-07-2000, 03:41 AM
Hi,
I'd like to know if there is any way of makeing openGL (in GL_SELECT render mode) to only report hits when no part of a given object gets culled out. Currently my application reports selection hits when any primitive hits the view frustrum.
Thanks.
I'd like to know if there is any way of makeing openGL (in GL_SELECT render mode) to only report hits when no part of a given object gets culled out. Currently my application reports selection hits when any primitive hits the view frustrum.
Thanks.