PDA

View Full Version : This will be the last time I pimp Spider3D here...



WhatEver
05-30-2002, 12:25 PM
...because I have my own forum now http://www.opengl.org/discussion_boards/ubb/biggrin.gif! I feel funny pimping in here anyway...but there is no other forum here that allows me to pimp...so I do it here http://www.opengl.org/discussion_boards/ubb/frown.gif. You guys have helped me develope Spider3D so I figure you should at least know about the latest forum addition http://www.opengl.org/discussion_boards/ubb/biggrin.gif.

Well, there is no new version yet, but it is in the works. *drools* Skeletal animation support.

Anyway, please try my forum out...I wonder if I should open up an OpenGL discussion area...by golly I think I will. Without OpenGL Spider3D wouldn't exist.

Here's the links:
Spider3D Website (http://www.spider3d.com)
Spider3D Forums (http://www.spider3d.com/cgi-bin/ultimatebb.cgi)

Make sure to check the news section. I have posted the latest news on Spider3D v3 there.

...time to go peek into the Doom3 thread http://www.opengl.org/discussion_boards/ubb/eek.gif!

[This message has been edited by WhatEver (edited 05-30-2002).]

knackered
05-30-2002, 01:29 PM
You're going from strenght to strength, whatever...nice work.
As for the doom3 thread, I wouldn't bother - they're arguing over whether a spade is a spade, or some other gardening impliment. http://www.opengl.org/discussion_boards/ubb/smile.gif

WhatEver
05-30-2002, 01:36 PM
Hehe, I noticed that...but it gets ya thinking if you don't already know that stuff http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Thx for checking it out! I have lots to do before v3 comes out...but it should be worth it I think http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Nutty
05-30-2002, 01:53 PM
As for the doom3 thread, I wouldn't bother - they're arguing over whether a spade is a spade, or some other gardening impliment.

Jeeez! 180-odd posts about weather something is a flipping light map or not.. hehe http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Julien Cayzac
05-30-2002, 04:25 PM
Originally posted by Nutty:
Jeeez! 180-odd posts about weather something is a flipping light map or not.. hehe http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Actualy, they're projected shadow textures.

(a troll)

dorbie
05-30-2002, 04:33 PM
Did someone mention light map?

:-)

It's not all crap if you can be arsed to sift through it.

LordKronos
05-30-2002, 04:44 PM
Originally posted by dorbie:
Did someone mention light map?

Dorbie, could you please email me a picture of yourself? I would now like to take that Doom3 screenshot of the monster in the bathroom and photoshop your likeness onto the zombie. http://www.opengl.org/discussion_boards/ubb/smile.gif


And will nobody mind if I start pimpin' my stuff here too?

[This message has been edited by LordKronos (edited 05-30-2002).]

dorbie
05-30-2002, 04:59 PM
I'm tempted by the offer, how long will it keep you occupied? :-)

LordKronos
05-30-2002, 05:13 PM
Originally posted by dorbie:
I'm tempted by the offer, how long will it keep you occupied? :-)

It depends. If I just try to do a hack photoshop job, no more than a few minutes. However, if I try to get all of the shadowing correct (you know, soft shadowing and all), it could take me a few hundred tries. http://www.opengl.org/discussion_boards/ubb/smile.gif

(its funny now that I can laugh at the whole thing)

WhatEver
05-30-2002, 05:14 PM
I guess I'll participate in highjacking my own thread. We need to make it OpenGL related anyway http://www.opengl.org/discussion_boards/ubb/smile.gif.

I watched the movie very, very, closely. The only time I saw dynamic shadows were when the light encountered an object. That means characters and map objects. When an object would cast a shadow I didn't see the map itself casting the same shadow.

Until a real demo comes out, this is all water under the bridge.

They can't be doing anything you guys don't know already...

WhatEver
05-30-2002, 05:16 PM
Hey LordKronos, pimp it over at Spider3D! That way only I will be the guilty party http://www.opengl.org/discussion_boards/ubb/smile.gif. Hey, if I like your site I will put a link to it from my site just like I did with Nuttys site http://www.opengl.org/discussion_boards/ubb/biggrin.gif.

WhatEver
05-30-2002, 05:19 PM
Oh, I remember your site LordKronos. I will put a link up in my resources page for ya.

dorbie
05-30-2002, 05:22 PM
I might send you it if you promise to use a light map when you photoshop me in. :-)

Whatever, no please don't go there. I'm just gonna enjoy the game, I don't think it'll be as scarey as that thread though.

Nutty
05-30-2002, 11:42 PM
Actualy, they're projected shadow textures.

But what is a shadow? Is it not part of the scene where it is less illuminated than others parts? I think so. And how could this lower illumination be specified? Erm a lightmap? To me, a projected shadow texture/projected light map, is all the same. Weather you modulate the result, or overwrite or whatever, thats not really important. Still aint had a reply back from Carmack tho.

Didn't know you had a link to my site whatever?

Nutty

Eric
05-31-2002, 01:07 AM
Richard,

Pay attention when you say that a projected shadow texture is the same than a projected light map: if you've read carefully this thread about Doom 3, you will have noticed that some of the people involved are very peeky about the terms you should use http://www.opengl.org/discussion_boards/ubb/wink.gif http://www.opengl.org/discussion_boards/ubb/wink.gif http://www.opengl.org/discussion_boards/ubb/tongue.gif.

That's an interesting thread anyway !

Regards.

Eric

LordKronos
05-31-2002, 02:19 AM
Oh, god, it has actually happened. The Doom3 thread actually got so full that its now spilling over the top http://www.opengl.org/discussion_boards/ubb/frown.gif


Hey LordKronos, pimp it over at Spider3D!

Well, I was 100% joking when I said it, but what I was thinking about at the time was the other site for my upcoming game, not my perpixel lighting site. But thanks for the link anyway.

[This message has been edited by LordKronos (edited 05-31-2002).]

WhatEver
05-31-2002, 09:51 AM
Nutty, I just put the link up yesterday just after I made this thread. I always think of your site when I think of publicly available OpenGL programs with source code. With that saod I should put NeHe up there too...

Anyway, your site is a good resource and so it deserves a space with the other resources.

LordKronos, I remember you having downloads for OpenGL programs, no? I'm talking more than a year ago. If you don't have any OpenGL programs for the public, make a page for it and I'll link to it...

The more links that I can get for OpenGL resources the better.

LordKronos
05-31-2002, 10:21 AM
Originally posted by WhatEver:
LordKronos, I remember you having downloads for OpenGL programs, no? I'm talking more than a year ago. If you don't have any OpenGL programs for the public, make a page for it and I'll link to it...

You already have a link to my graphics site: www.ronfrazier.net (http://www.ronfrazier.net)
I have the couple of tutorials there for per-pixel lighting and shadowing with full source code. I've never had anything other than that available, so you've already got me hooked up. Thanks

WhatEver
05-31-2002, 11:17 AM
Should I be getting this message when I go to your url?


Temp page for www.ronfrazier.net (http://www.ronfrazier.net)

click here for the Apparition game development site


I get that message when I try to go to: http://www.ronfrazier.net

[This message has been edited by WhatEver (edited 05-31-2002).]

LordKronos
05-31-2002, 12:55 PM
yeah, just leave the link like you have it now: http://www.ronfrazier.net/apparition/index.html

I set it up that way because I originally intended to have other stuff on the site and have the game stuff be a subsection. I never actually put up anything for the main site though (although there are a few hidden subfolders with misc. stuff...no, nothing worth snooping for either)

WhatEver
05-31-2002, 03:05 PM
no, nothing worth snooping for either

LOL, I would never!