evil
02-23-2003, 09:40 PM
Hi,
I use gluProject to figure out the screen coordinates of a certain point in space. This works fine except that I can't seem to find a way to see if that point is behind me or in front of me with gluProject. Is there a trick for this or am I going to have to manually transform this point using the OpenGL matrices and read its final z-value ?
I use gluProject to figure out the screen coordinates of a certain point in space. This works fine except that I can't seem to find a way to see if that point is behind me or in front of me with gluProject. Is there a trick for this or am I going to have to manually transform this point using the OpenGL matrices and read its final z-value ?