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Succinct
11-30-2000, 06:49 AM
My texture mapped quads algo is POKEY!

what i did is bitmapped all of my characters, that way it's already blended and pretty (instead of starkly contrasting like when using normal windows fonts).

what i do is create a quad texture big enough to hold all of the characters for a string, copy the bitmaps to the quad texture in the right places, bind it and render it.

THIS IS SOOO SLOW!

any ideas why? better alogrithms using bitmaps?

hrmm.

thx in advance

-Succinct

Pauly
11-30-2000, 07:52 AM
Usually you would create your bitmap font texture 256x256 with all the characters you need. One character goes on one quad http://www.opengl.org/discussion_boards/ubb/smile.gif