Sundy
04-16-2002, 01:27 PM
Hi,
I would like to know if anyone out here has any idea about how Keyframe data is stored in 3dstudio Max Key Frames. I am able to get the correct Angle Axis for the first keyframe but after that my Keyframes go haywire!. I heard that max uses a relative coordinate system with a Left Handed rotation matrix but still my Keys dont really match the 3ds Max rotation. Has anybody else done Rot contoller export from Max, Please HELP! I am desperate!! Or could somebody send me some pointers/ docs about the right way to interpret the Max Key Frame data for rotations? The Max SDK doc has a just one line mentioning that Keys are relative to the previous keys and that rotaion is left handed!.
Thanks,
-Sundar
I would like to know if anyone out here has any idea about how Keyframe data is stored in 3dstudio Max Key Frames. I am able to get the correct Angle Axis for the first keyframe but after that my Keyframes go haywire!. I heard that max uses a relative coordinate system with a Left Handed rotation matrix but still my Keys dont really match the 3ds Max rotation. Has anybody else done Rot contoller export from Max, Please HELP! I am desperate!! Or could somebody send me some pointers/ docs about the right way to interpret the Max Key Frame data for rotations? The Max SDK doc has a just one line mentioning that Keys are relative to the previous keys and that rotaion is left handed!.
Thanks,
-Sundar