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DSA
01-07-2004, 09:31 AM
Hi!

Can you explain methods of real time FUR ?
Can you show examples of real time FUR ?
Can you show sources of real time FUR ?

Many-many-many thanks.

V-man
01-07-2004, 09:56 AM
I'm sure there are many methods to do this.

The obvious is to render the fur as geometry (single strips). This gives control on it's hair.
Another method is to use a texture (3D), and then render multiple layers with blending. I think a lot of people use this one.

ati.com/developer has a few things. Check out rendermonkey (sorry, D3D only but the source is easy to understand)

dorbie
01-07-2004, 10:31 AM
Here are some useful links you should read:
http://www.cs.princeton.edu/gfx/proj/fur/
http://www.ati.com/developer/ATIGDC2001Vertex.PDF
http://personal.inet.fi/koti/markus.ilmola/fur.htm

El
01-19-2004, 12:51 PM
Try http://nehe.gamedev.net/data/downloads/download.asp?letter=F

There's a lot of downloads with source code included