MarcusL
05-07-2001, 06:02 PM
I'm rendering some quite large polygon who are for the most part transparent (alpha=0), say 50-80% of their area. (And one polygon covers around 10 % of the screen)
What are the general guidelines for getting good performance? (This is on GeForce-class cards). I have three options:
1. Clip the polygons to save fillrate.
2. Use AlphaTest to save bandwidth.
3. Leave it as it is, as above options slow things down too much.
I haven't done any benchmarks yet, but I figured some of you guys probably know about this.
I'm mostly curious on whether enabling alpha test in this case is good conduct or not.
What are the general guidelines for getting good performance? (This is on GeForce-class cards). I have three options:
1. Clip the polygons to save fillrate.
2. Use AlphaTest to save bandwidth.
3. Leave it as it is, as above options slow things down too much.
I haven't done any benchmarks yet, but I figured some of you guys probably know about this.
I'm mostly curious on whether enabling alpha test in this case is good conduct or not.