gunslinger
01-07-2004, 10:54 PM
hi dudes, i am tring to understand vertex and fragment shaders, and i came across a little detail that i can't understand:
what does it mean "swizzling" in shader language?? In the spec files no one cares to explain it.
After that a little question, just 4 my personal concern (i hope not to go too much off topic). I have an amd k7 1GHz, via kt133 chipset, and i bought a geforce4 fx. Now as soon as it process 3d info, the pc hangs and crashes. did anyone come across the same prob?? How can i solve?
thank you all guys. Bye
what does it mean "swizzling" in shader language?? In the spec files no one cares to explain it.
After that a little question, just 4 my personal concern (i hope not to go too much off topic). I have an amd k7 1GHz, via kt133 chipset, and i bought a geforce4 fx. Now as soon as it process 3d info, the pc hangs and crashes. did anyone come across the same prob?? How can i solve?
thank you all guys. Bye