tobbe_t2
03-19-2001, 12:56 AM
I admit I haven't read that much of the vertex program documentation, but:
I think one central question is whether the state of the temporary registers are kept from vertex to vertex (which I presume they are). This would allow for the results from the previous vertex processing to affect the processing of the next vertex, which I suspect would be much more powerful, since the result would both depend on previous results as well as parameters for the current vertex.
I'm not really that familiar with fractal graphics either, but is there some other serious limitations for doing these kinds of things with a vertex program as opposed to having the flexibility of doing everything on the cpu?
Is the lack of connectivity information that much of a limitation?
Comments greatly appreciated.
I think one central question is whether the state of the temporary registers are kept from vertex to vertex (which I presume they are). This would allow for the results from the previous vertex processing to affect the processing of the next vertex, which I suspect would be much more powerful, since the result would both depend on previous results as well as parameters for the current vertex.
I'm not really that familiar with fractal graphics either, but is there some other serious limitations for doing these kinds of things with a vertex program as opposed to having the flexibility of doing everything on the cpu?
Is the lack of connectivity information that much of a limitation?
Comments greatly appreciated.