Arkion
10-04-2005, 05:03 AM
Hi all,
I'm trying to implement P-buffer support in my shadow mapping app for better backwards compatibility. Currently, I'm using EXT_framebuffer_object for off-screen depth rendering and they work perfectly fine.
My problem is that the VBO rendered primitives don't show up in the P-buffer at all - only primitives rendered thru immediate mode functions show up. I've shared the resources between the main window rendering context and P-buffer RC using wglShareLists. Has anyone had any luck getting VBO's to work P-buffers properly?
BTW, I have ATI Radeon 9700 with Catalyst 5.9 drivers.
I'm trying to implement P-buffer support in my shadow mapping app for better backwards compatibility. Currently, I'm using EXT_framebuffer_object for off-screen depth rendering and they work perfectly fine.
My problem is that the VBO rendered primitives don't show up in the P-buffer at all - only primitives rendered thru immediate mode functions show up. I've shared the resources between the main window rendering context and P-buffer RC using wglShareLists. Has anyone had any luck getting VBO's to work P-buffers properly?
BTW, I have ATI Radeon 9700 with Catalyst 5.9 drivers.