capedica
04-26-2005, 12:39 AM
Hi,
i have an application that uses 200 textures and more, now i'd like to try compressed textures on this application without making conversion by hand, in my application i can read from dds file compressed texture, does someone knows a way (or sample code) to make a compressed texture from a pixmap (and saved in a dds file)?
Thank you
i have an application that uses 200 textures and more, now i'd like to try compressed textures on this application without making conversion by hand, in my application i can read from dds file compressed texture, does someone knows a way (or sample code) to make a compressed texture from a pixmap (and saved in a dds file)?
Thank you