JanHH
12-28-2003, 04:43 AM
Hello,
sorry if this might be slightliy OT, but I would really appreciate any hints:
How are normal maps created? When having a nice color texture and wanting to have a suitable normal map for that, how can this be achieved? I guess it's turning the color map into greyscale and using the brightness as height values!? But for sure this would not work if the brighter parts are lower than the darker ones (for example having dark tiles with white seems, like it could be on a bathroom floor or something)? Are there standard tools for this? I know how to create a normal map once a height map is present, but how to obtain such a height map?
Ideal would be a program that reads an image and outputs a normal map, does this exist? Are there gimp plugins/functions that can do this (I am using linux, so no photoshop http://www.opengl.org/discussion_boards/ubb/wink.gif )?
Thanks
Jan
sorry if this might be slightliy OT, but I would really appreciate any hints:
How are normal maps created? When having a nice color texture and wanting to have a suitable normal map for that, how can this be achieved? I guess it's turning the color map into greyscale and using the brightness as height values!? But for sure this would not work if the brighter parts are lower than the darker ones (for example having dark tiles with white seems, like it could be on a bathroom floor or something)? Are there standard tools for this? I know how to create a normal map once a height map is present, but how to obtain such a height map?
Ideal would be a program that reads an image and outputs a normal map, does this exist? Are there gimp plugins/functions that can do this (I am using linux, so no photoshop http://www.opengl.org/discussion_boards/ubb/wink.gif )?
Thanks
Jan