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View Full Version : use SetDIBitsToDevice with OpenGL Wnd



hougoul
05-24-2002, 01:27 AM
I don't know why but when i use an Opengl window this function doesn't work SetDIBitsToDevice.

I do a modeler and i would like to see the ray tracing work with this function.

If u have an idear please post an answer

thank

V-man
05-24-2002, 11:53 AM
Originally posted by hougoul:
I don't know why but when i use an Opengl window this function doesn't work SetDIBitsToDevice.

I do a modeler and i would like to see the ray tracing work with this function.

If u have an idear please post an answer

thank


You should check for error messages returned. Also, this is a GDI function, so I imagine you will have visibility problems on double buffered opengl window. Might as well go for glDrawPixels.

V-man