zhq424
07-12-2006, 07:06 PM
After I render my 3D scene to frame-buffer, I use glReadPixels() to read back to system memory and do more works for the image.
But it's so slow and it overloads CPU. So does anyone have some good techniques to solve it?
Thanks!
But it's so slow and it overloads CPU. So does anyone have some good techniques to solve it?
Thanks!