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iNsaNEiVaN
03-23-2002, 06:21 PM
Can you somehow find the coords of a certain vertex after it has been rotated, scaled, or translated?

V-man
03-23-2002, 08:34 PM
Yes, use Feeback mode. The Red book has a demo on it.

V-man

Diapolo
03-24-2002, 02:40 PM
Or multiply the vertex position in object space with the modelview matrix after your translations and rotations http://www.opengl.org/discussion_boards/ubb/smile.gif.
Then youŽll get the vertex position in eye space.

Diapolo