Alessandro_dup1
09-28-2005, 07:58 AM
Hi, i used to have a terrain engine built on a heightmap. In order to have quite some detail, i decided not to apply a single texture, but to have 64 tiled textures. According to current x and y terrain coordinates, the corresponding texture is bind.
Decided to move to VBO's, to enhance performances. As i understood it, geometry is loaded at init time in the buffer object and rendered later. So what i can do is just apply a unique large texture. No more texture tiling ...
Is this correct or there is a way to have texture tiling with VBO's ?
Thanks for any help and/or clarification
Decided to move to VBO's, to enhance performances. As i understood it, geometry is loaded at init time in the buffer object and rendered later. So what i can do is just apply a unique large texture. No more texture tiling ...
Is this correct or there is a way to have texture tiling with VBO's ?
Thanks for any help and/or clarification