Commandr
10-29-2000, 12:45 AM
Please tell me what is correct way of rendering lightmaps and special FX layer? AFAIK, in general, I must use multiple rendering passes with same geometry and some unusual blending parameters. The question is: how to generate lightmaps and map them to surfaces correctly? If I will generate lightmap for EVERY face that will be EXTREMLY slow, because I've got up to 30000 faces in a single frame. Same thing with special effects (bullet holes, blood splats etc.) that are laid over normal textures. If I will use initially clean effects textures (with 0 alpha value) and then draw effect on it, this will be just big waste of texture memory...
I guess there must be correct way for doing this stuff (just like in UT, that is extremly fast even on my old PC (Cyrix MII 300/Voodoo Rush 6MB)).
[This message has been edited by Commandr (edited 10-29-2000).]
I guess there must be correct way for doing this stuff (just like in UT, that is extremly fast even on my old PC (Cyrix MII 300/Voodoo Rush 6MB)).
[This message has been edited by Commandr (edited 10-29-2000).]