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delnegro
03-16-2001, 07:56 AM
Most games render water as a transparent flat plane with some waves drawn on it. A few use animated textures. But very few (AFAIK only the Tomb Raider games) actually try to simulate refraction through a moving surface.

Doe anyone know how this is done? And why other games don't use it? IMO it looks about 1000% better than simple transparency.

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Rui del-Negro
delnegro@netcabo.pt

Julio
03-16-2001, 12:50 PM
I couldn't exactly tell you how it's done, but the Serious Sam Engine did a very nice job of this.

Spark
03-17-2001, 06:52 AM
Check www.gamasutra.com, (http://www.gamasutra.com,) they had a very nice tutorial on water some month ago.