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TheBlob
05-27-2002, 10:48 AM
Hi!
Iīm trying to implement VAR in my game, but itīs quite a difficult task.
I have the following code:



unsigned char *m_memory = 0;

m_memory = (unsigned char*)wglAllocateMemoryNV(128*sizeof(float), 0, 0, .5f);

But it crashes!! Can anybody tell where my mistake is??
Even if I donīt copy any data in my "allocated" memory, my program crashes...:-(
Thanks in advance!

[This message has been edited by TheBlob (edited 05-27-2002).]

jra101
05-27-2002, 10:58 AM
Did you retrieve a function pointer for wglAllocateMemoryNV using wglGetProcAddress?

TheBlob
05-27-2002, 11:09 AM
Yes I did, but after I called wglAllocateMemoryNV !!!
Sorry to steal your time!