ysatou
05-12-2002, 09:44 PM
Hi everyone , please teach me.
I want to get min and max color of layered-texture using EXT_blend_minmax.
When background color is black , and success to get max color using glBlendEquationEXT( GL_MAX_EXT );
But , I can't get min color using glBlendEquationEXT( GL_MIN_EXT );
( Always get black images ).
Perhaps , GL_MIN_EXT get backgound color for min-color.
My work requires black backgound color , so can't solve with white-backgound.
Please teach me , how to except background color on glBlendEquationEXT.
I want to get min and max color of layered-texture using EXT_blend_minmax.
When background color is black , and success to get max color using glBlendEquationEXT( GL_MAX_EXT );
But , I can't get min color using glBlendEquationEXT( GL_MIN_EXT );
( Always get black images ).
Perhaps , GL_MIN_EXT get backgound color for min-color.
My work requires black backgound color , so can't solve with white-backgound.
Please teach me , how to except background color on glBlendEquationEXT.