dodgyposse
06-12-2002, 05:10 AM
We have written a utility which allows us to create meshes, and then keyframe them.
I am currently drawing a sample mesh on the fly i.e passing the vertices in using GL_TRIANGLES.. but would ideally like to put the individual frames into display lists.
Does anyone out there know if there are any limits on the number of display lists an application can create?
Where are display lists stored? ( does openGL use graphics card memory and when there is none left, main memory ? )
dd
I am currently drawing a sample mesh on the fly i.e passing the vertices in using GL_TRIANGLES.. but would ideally like to put the individual frames into display lists.
Does anyone out there know if there are any limits on the number of display lists an application can create?
Where are display lists stored? ( does openGL use graphics card memory and when there is none left, main memory ? )
dd