jwatte
04-13-2001, 11:21 AM
This is mostly a question for nVidia and ATI driver guys, I guess, although hearing anyone with experience in the area would be helpful.
What is the overhead of repeatedly switching between rendering into a pbuffer and rendering into the framebuffer while drawing a frame? Is it "free", "on the order of texture switch" or "fairly expensive" ? I'm specifically asking about the switch cost, as I'm assuming the render cost will be comparable between frame buffer and pbuffer.
(I realize I should just code it up and try it, but before I even get that far I'd like a rough estimate).
What is the overhead of repeatedly switching between rendering into a pbuffer and rendering into the framebuffer while drawing a frame? Is it "free", "on the order of texture switch" or "fairly expensive" ? I'm specifically asking about the switch cost, as I'm assuming the render cost will be comparable between frame buffer and pbuffer.
(I realize I should just code it up and try it, but before I even get that far I'd like a rough estimate).