View Full Version : Slug 3D 0.6a - Technologic Demo - Please try ...
10-22-2002, 06:14 AM
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10-22-2002, 06:26 AM
Uh... Shouldn't that light be modulated not added? Maybe I'm just seeing things... http://www.opengl.org/discussion_boards/ubb/smile.gif
Or is that the fog... I DON'T KNOW, I'M LOSING MY MIND! http://www.opengl.org/discussion_boards/ubb/tongue.gif
[This message has been edited by NitroGL (edited 10-22-2002).]
10-22-2002, 06:53 AM
It's fog (I think!)
Do you just set the glFogCoordfEXT fog coordinate so that fog is dependent on the height ? The fog looks to vary only with y and not depth.
Nice screenshot http://www.opengl.org/discussion_boards/ubb/smile.gif
10-22-2002, 07:43 AM
Shouldn't that light be modulated not added ? The light is light because of the fog.
Yes the fog is dependant with the height.
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