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View Full Version : animated meshes..how do YOU do it?



dodgyposse
05-10-2001, 04:51 AM
I have a new multiplayer networked game in mind, which will require animated characters i.e legs and arms etc

I know how to import vertex data from 3ds max, and can see how using a sequence of meshes, the animation can be achieved.

I am curious as to how anyone else, has created and imported meshes which feature animated limbs etc.

dd

rIO
05-10-2001, 06:06 AM
Animating models with frames is IMHO the wrong way to work, if you have a long animation you should load a huge amount of data.
The usual ways are mainly 2 : keyframes over mesh and keyframes over bones.

In an easy explaining of 'em :

U fix a "starting pose" a "middle pose" and an "ending pose", then u interpolate vertex data between various poses, depending on time, anim speed and wathever u want.

Bones are... bones, wich have vertex linked to every bone (for example upper harm) and bones are linked together (bones from the upper harm and lower harm for example)
When you move bones, that usually moves around the links you move also the vertexes linked to the bones.

Hope this *easy* explaination helps.

rIO.sK http://www.spinningkids.org/umine

dodgyposse
05-10-2001, 06:08 AM
ok, how would I actually implement each of the two techniques?

are there tools out there to facilitate these techniques?

dd