legAcy
04-18-2001, 02:39 AM
I am very new to this forum, so first of all, HOWZIT EVERYBODY .. !
I know that this has been looked at before, but to be honest, I still do not get the picture... What do I need to do to get volumetric fog renderer using the Q3 BSP ?
I know that each face has a fogNum, that shows to a fog entry in the lump... the fogData consists of a brush number, a visible side and a shader name...
I read in the previous topic what Rune had to say... I must admit that it sounds easier than what it is though...
Is there anyone out there that can lend me a hand on this please... I am dying to get this effect done in my code....
Rune, XBTC, anybody, Please....
Tanx in advance...
I am willing to kill for this ... "hint hint"
I know that this has been looked at before, but to be honest, I still do not get the picture... What do I need to do to get volumetric fog renderer using the Q3 BSP ?
I know that each face has a fogNum, that shows to a fog entry in the lump... the fogData consists of a brush number, a visible side and a shader name...
I read in the previous topic what Rune had to say... I must admit that it sounds easier than what it is though...
Is there anyone out there that can lend me a hand on this please... I am dying to get this effect done in my code....
Rune, XBTC, anybody, Please....
Tanx in advance...
I am willing to kill for this ... "hint hint"