ccbrianf
02-12-2007, 01:52 PM
With alpha to coverage, alpha to one, and the depth test enabled, the depth buffer unmasked, and a depth test of less than or equal to, would you expect a 50 % alpha polygon rendered to a clear (color, depth, and stencil) frame buffer at z = x to cause the clear color to occlude a fully opaque polygon rendered at depth z = x + 1, where x and x + 1 are resolvable depth values?
It would appear that it does with current ATI drivers, but not with current nVidia ones. I believe some previous ATI drivers (I can't remember the exact versions) did not behave this way.
Which behavior is correct? Thanks.
It would appear that it does with current ATI drivers, but not with current nVidia ones. I believe some previous ATI drivers (I can't remember the exact versions) did not behave this way.
Which behavior is correct? Thanks.