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View Full Version : Genaric collision detection & responce?



bobert
03-21-2002, 12:27 PM
[not really a GL question, but hey...]
ive tried spheres and AABB for a while know,
but i really need something more accurate...
The tri-tri code that ive found online works just fine, but how do you go about collision 'responce' of an arbitray set of tris?
( all of the examples ive found simply return a bool value ) :P

Won
03-21-2002, 12:33 PM
The doesn't have anything to do with OpenGL. A better place to ask such a question would be:
www.flipcode.com (http://www.flipcode.com) www.gamedev.net (http://www.gamedev.net)

I am sure they have this sort of information on their sites. If not, they have forums where this would actually be on-topic.

Then again, you would already know that if you had done a more careful search on the internet (google, etc.). I find it hard to believe that such a search would be so fruitless as for you to ask here.

-Won

zeckensack
03-21-2002, 01:31 PM
Read this book (http://www.amazon.com/exec/obidos/ASIN/1558605932/qid%3D1016749798/ref%3Dsr_11_0_1/102-9038561-3032116) . It's good.

Gorg
03-21-2002, 06:43 PM
This book is great too.
http://www.amazon.com/exec/obidos/ASIN/0...5005979-0214355 (http://www.amazon.com/exec/obidos/ASIN/038795192X/qid=1016768590/sr=1-1/ref=sr_1_1/104-5005979-0214355)