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View Full Version : Render To Texture pbuffer and Multisampling



nonick
10-23-2003, 01:43 AM
Are there some limitations using a RenderToTexture PBUFFER with MSAA?

Neither ATI or NVIDA cards give me valid pixel format with PBUFFER, RenderToTexture and Multisampling attributes.

Is this a hardware/drivers limitation? or is it forbidden by specification?