View Full Version : using 3D models in OpenGL
03-05-2005, 12:22 AM
ok, I'm a trouble. I need 3D models which represent anything in my game. Ok, I don't know what models are more courteous for OpenGL. I want to ask you, what type of models to use and how import and manage its in my game(in my OpenGL code), examples, .... Thank you. It's more important for me. Exceume for my English, I'm catalonia student.
03-05-2005, 07:17 PM
This is not the appropriate forum. To talk about file formats, go to either a scene graph forum (openscenegraph.org, ogre.org, etc), or go to a modeling forum (polycount.org). To talk about dealing with entities in games, go to a game programming forum (gamedev.net).
If you are using a specific package to create your models, then anything that package outputs is a good start. If you're not using a package to create your models, then I don't know what you're asking for.
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