Sylvain
09-29-2000, 06:34 AM
Hi
I 've got probs with ALPHA textures when i want to emulate multitexturing purposes on older boards with 1.1 drivers... Is there any trick to do alpha blending in a proper way to get this cool perpixel opactity/alpha blending?? Of course everything works fine with 2 channels on 2 Tmus boards.. Moreover
Of course i really want to use 2 separate maps (1 texture, 1 mask 4bits | more )
GL_MAX_TEXTURES_UNITS_ARB returns 2 for the GeForce 256 & GF2 cards?? Is this a driver problem?? i was waiting for 4 TMU!!
Any help?
Note: multitexturing for color textures works fine but it's only a prob with Alpha tex.. http://www.opengl.org/discussion_boards/ubb/wink.gif
I 've got probs with ALPHA textures when i want to emulate multitexturing purposes on older boards with 1.1 drivers... Is there any trick to do alpha blending in a proper way to get this cool perpixel opactity/alpha blending?? Of course everything works fine with 2 channels on 2 Tmus boards.. Moreover
Of course i really want to use 2 separate maps (1 texture, 1 mask 4bits | more )
GL_MAX_TEXTURES_UNITS_ARB returns 2 for the GeForce 256 & GF2 cards?? Is this a driver problem?? i was waiting for 4 TMU!!
Any help?
Note: multitexturing for color textures works fine but it's only a prob with Alpha tex.. http://www.opengl.org/discussion_boards/ubb/wink.gif