GarlicGL
03-12-2002, 11:23 AM
Hi all,
I'm wondering if someone can point out to me how best to approach the following issue:
1. I have a geometry file (200K-500K) and and eye position file. (the files are read only once at the beginning of the run).
2. I read this into OpenGL and extract the pixel depth (pixel range from the eye position) and intensity (either by some lighting or texture model).
3. Pass these range and intensity values to a functions that does some signatures analysis on them and produces some images.
4. Pipe these signature images out to a projector (or file).
5. Move to the next eye position and repeat steps 2 through 5.
My questions are: Can I do this in OpenGL?
I don't need to display any images through OpenGL. I'm just using it to extract pixel range and intensity values. I need it to be fast (real-time, software-in-the loop type of beast) so I guess if I skip rendering to the screen this might help. Am I correct? Do I need to worry about the lighting model if I don't render to the screen? How about hardware acceleration, will it work? What's the best way to approach this problem.
Much appreciated. http://www.opengl.org/discussion_boards/ubb/smile.gif
GGL
I'm wondering if someone can point out to me how best to approach the following issue:
1. I have a geometry file (200K-500K) and and eye position file. (the files are read only once at the beginning of the run).
2. I read this into OpenGL and extract the pixel depth (pixel range from the eye position) and intensity (either by some lighting or texture model).
3. Pass these range and intensity values to a functions that does some signatures analysis on them and produces some images.
4. Pipe these signature images out to a projector (or file).
5. Move to the next eye position and repeat steps 2 through 5.
My questions are: Can I do this in OpenGL?
I don't need to display any images through OpenGL. I'm just using it to extract pixel range and intensity values. I need it to be fast (real-time, software-in-the loop type of beast) so I guess if I skip rendering to the screen this might help. Am I correct? Do I need to worry about the lighting model if I don't render to the screen? How about hardware acceleration, will it work? What's the best way to approach this problem.
Much appreciated. http://www.opengl.org/discussion_boards/ubb/smile.gif
GGL