Nithos
04-08-2005, 08:29 AM
Has anyone gotten the fbo to work with a 3D texture, I keep getting a black screen (seems that nothing is writing to the buffer).
When setting up the render target using FramebuferTexture3DEXT the zoffset specifies a single slice, so if i render it to offset 0, and then use TexCoord3d(0,0,0)... on the cube I should get that slice back correct?
Anybody have any ideas, am I totally off track?
When setting up the render target using FramebuferTexture3DEXT the zoffset specifies a single slice, so if i render it to offset 0, and then use TexCoord3d(0,0,0)... on the cube I should get that slice back correct?
Anybody have any ideas, am I totally off track?