View Full Version : per pixel operations/static geometry
05-30-2002, 10:15 AM
I'm trying to put per pixel diffuse/bump map/specular lighting into my program. The program consists of about 9000 static polys, and 2000 dynamic polys. Right now the static polys are drawn with a display list, and the dynamic polys are drawn using VAR. Is it possible to use register combiner calls, multitexture calls, and so forth when compiling/executing my display list. Also, is a display list considered to be the most efficient way of drawing static geometry with per pixel effects.
05-30-2002, 01:34 PM
Register combiner setup can be stored in a display list, vertex programs can be stored in a display list....but, display lists are not the fastest method for static geometry on nvidia hardware - VAR is fastest for both dynamic and static geometry...display lists should be used to store register combiner states, and vertex program states...not your geometry (unless you're targetting non-nvidia hardware).
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.