Xelatihy
11-03-2000, 07:38 AM
Hi,
I'd like to do a simple thing.
I have an image that I would like to draw as a background of me scene. I would like it to stay in video memory, and fastly blitting in the framebuffer. The way I do it now is binding it as a texture and then draw a big polygon. Is there a better way?
I guess I am asking for the inverse of glCopyTexImage2d...
Thanks a lot
--X
I'd like to do a simple thing.
I have an image that I would like to draw as a background of me scene. I would like it to stay in video memory, and fastly blitting in the framebuffer. The way I do it now is binding it as a texture and then draw a big polygon. Is there a better way?
I guess I am asking for the inverse of glCopyTexImage2d...
Thanks a lot
--X