View Full Version : accelerated argb offscreen rendering on windows
timbre
03-20-2006, 05:32 AM
Hi is hardware accelerated offscreenrendering on windows possible ? Read something about wgl offscreenrendering but does it support argb.
any help is highly appreciated
thx a lot
V-man
03-21-2006, 04:51 PM
The current method is GL_EXT_framebuffer_object and there is an example at developer.nvidia.com
http://download.developer.nvidia.com/developer/SDK/Individual_Samples/featured_samples.html
robosport
03-27-2006, 12:29 PM
If you are targeting mobility ATI devices like mobility FireGL v3100 or some other cards that don't have support for GL_EXT_framebuffer_object (at least not in the Dell supported drivers) you may want to look into pBuffers.
Here is a sample:
http://download.nvidia.com/developer/SDK...xture_rectangle (http://download.nvidia.com/developer/SDK/Individual_Samples/samples.html#pbuffer_to_texture_rectangle)
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.