Backinside
02-08-2004, 05:47 PM
Hi
I'm trying to crossfade 2 24bit textures on one poligon, but I can't find a way to do this without generating an alpha map.I can do this with GL_BLEND by setting the alpha color for each vertex and textures, but I want to use z-buffer so I can't use GL_BLEND.
Any idea?
I'm trying to crossfade 2 24bit textures on one poligon, but I can't find a way to do this without generating an alpha map.I can do this with GL_BLEND by setting the alpha color for each vertex and textures, but I want to use z-buffer so I can't use GL_BLEND.
Any idea?