PDA

View Full Version : Up Vector from Quaternion



Coluna
03-23-2003, 09:20 PM
Hi there;
I'm using quaternion to hold the rotation of my spaceship, but after some rotations, the Up Vector get "wrong". I know that it's normal, but how can I turn it into (0,1,0) again, keeping the orientation the same as before? And how can I extract it ( the Up Vector) from my quaternion?
thanx...

Ozzy
03-23-2003, 10:50 PM
Storing your rotations using quaternions is a *good* thing.. Unfortunately quaternion's values are *not* easy to manipulate as is..

Then maybe be u should use euclidian coordinates (euler angles) and directly work with nice values along the cool trigonometric circle. It will be also easier to clamp or loop values per axis for your up vector problem...

That's it there are many docs for converting matrices,eulers,quaternions out there http://www.opengl.org/discussion_boards/ubb/smile.gif
check out the matrix quaternions faq.


hth


[This message has been edited by Ozzy (edited 03-23-2003).]