Coluna
03-23-2003, 08:20 PM
Hi there;
I'm using quaternion to hold the rotation of my spaceship, but after some rotations, the Up Vector get "wrong". I know that it's normal, but how can I turn it into (0,1,0) again, keeping the orientation the same as before? And how can I extract it ( the Up Vector) from my quaternion?
thanx...
I'm using quaternion to hold the rotation of my spaceship, but after some rotations, the Up Vector get "wrong". I know that it's normal, but how can I turn it into (0,1,0) again, keeping the orientation the same as before? And how can I extract it ( the Up Vector) from my quaternion?
thanx...