razor
03-23-2002, 08:40 PM
I'm sorry if my question isn't advanced enough for this forum... but yes i have read the red book, and yes i know openGL, so i hope i'm worthy of your attention http://www.opengl.org/discussion_boards/ubb/smile.gif
Now to the question:
The geForce 3 TI series have something nVidia calls shadow buffers. I have been working on shadows and phong lighting models using a normal plain geForce 3, and i was wondering what exactly these shadow buffers would give me (if anything). Could someone give an overview of why they are better than just using stencil shadows.
Thanks for your time.
Now to the question:
The geForce 3 TI series have something nVidia calls shadow buffers. I have been working on shadows and phong lighting models using a normal plain geForce 3, and i was wondering what exactly these shadow buffers would give me (if anything). Could someone give an overview of why they are better than just using stencil shadows.
Thanks for your time.