Coluna
10-10-2005, 06:36 AM
Hello;
Im trying to get a good particle system for a rally game (not ligting/shading on particles), where the tires have to emit a lot of dust/sand...but im having problems to configure it...sometimes i get very bright particles (when using GL_ONE, since its additive) and sometimes bleck-bordered ones....how do i mix a blend mode + RGBA texture + RGBA color(from terrain color) to get a nice result? Thanks!
Im trying to get a good particle system for a rally game (not ligting/shading on particles), where the tires have to emit a lot of dust/sand...but im having problems to configure it...sometimes i get very bright particles (when using GL_ONE, since its additive) and sometimes bleck-bordered ones....how do i mix a blend mode + RGBA texture + RGBA color(from terrain color) to get a nice result? Thanks!