gavinb
05-29-2002, 05:11 PM
I currently on involved in a project where we are starting to enter the software testing/beta phase of our software, and I was interested in what other peoples experiences have been with the quality of implementation of various OpenGL drivers from different companies.
My current rankings
1. NVIDIA - What can I say. I have yet to find a bug in their drivers and they do a very good job in even supporting there old cards. The best SDK also.
2. ATI - Pretty good. I have so far found only two bugs. One is really minor, and the other a little more serious, but still not a show stopper. I will be interested to see how ATI responds to my bugs.
3. Plain Jane MS OpenGL driver- I found the drivers to be not bad. Considering how old they are I actually impress that our code will run.(fewer features) Lets see you do that on DirectX(It has problems even on Win2000). I have run into a strange bug with glGenTextures() and gluBuild2dMipMaps() for some reason these function calls fail sometimes.(Anyone else ever seen this) Also having some strange problems with drawing transparent objects.
4. Matrox - Dead last; I am still just discovering problems. It is the only driver that will actually crash my program, and they have bugs that any user would notice. Unfortunately a ton of Dell boxes use this card.
I would be interested hear other peoples experiences and insights.
http://www.opengl.org/discussion_boards/ubb/smile.gif
My current rankings
1. NVIDIA - What can I say. I have yet to find a bug in their drivers and they do a very good job in even supporting there old cards. The best SDK also.
2. ATI - Pretty good. I have so far found only two bugs. One is really minor, and the other a little more serious, but still not a show stopper. I will be interested to see how ATI responds to my bugs.
3. Plain Jane MS OpenGL driver- I found the drivers to be not bad. Considering how old they are I actually impress that our code will run.(fewer features) Lets see you do that on DirectX(It has problems even on Win2000). I have run into a strange bug with glGenTextures() and gluBuild2dMipMaps() for some reason these function calls fail sometimes.(Anyone else ever seen this) Also having some strange problems with drawing transparent objects.
4. Matrox - Dead last; I am still just discovering problems. It is the only driver that will actually crash my program, and they have bugs that any user would notice. Unfortunately a ton of Dell boxes use this card.
I would be interested hear other peoples experiences and insights.
http://www.opengl.org/discussion_boards/ubb/smile.gif