View Full Version : Computing face normals in each render
03-15-2002, 11:06 PM
How me calculate face normals and vertex normals in each render? For algorithm back-face culling!
If you can please show on function in source code.
03-16-2002, 12:25 AM
This is not really an OpenGL question. Try google
http://www.google.com/search?hl=en&ie=IS...k-face+culling! (http://www.google.com/search?hl=en&ie=ISO-8859-1&oe=ISO-8859-1&q=How+me+calculate+face+normals+and+vertex+normals +in+each+render%3F+For+algorithm+back-face+culling!)
[This message has been edited by Damon (edited 03-16-2002).]
03-16-2002, 04:47 AM
You're possibly heading down the wrong ally.
Read this thread (http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/005877.html) and make sure you understand it.
Powered by vBulletin® Version 4.2.2 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.