Dr_Davenstein
05-16-2007, 06:27 PM
I've implemented the infinte projection matrix routine that the nVidia staff outlined here: http://developer.nvidia.com/attach/6831
It works very well. However, I've found that using glpolygonoffset now introduces artifacts in the volumes. Is there a way to avoid this, while producing shadows that roll along the edges of the occluding polygons smoothly? Thanks.
It works very well. However, I've found that using glpolygonoffset now introduces artifacts in the volumes. Is there a way to avoid this, while producing shadows that roll along the edges of the occluding polygons smoothly? Thanks.