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View Full Version : infinite projection matrix question.



Dr_Davenstein
05-16-2007, 06:27 PM
I've implemented the infinte projection matrix routine that the nVidia staff outlined here: http://developer.nvidia.com/attach/6831

It works very well. However, I've found that using glpolygonoffset now introduces artifacts in the volumes. Is there a way to avoid this, while producing shadows that roll along the edges of the occluding polygons smoothly? Thanks.