Lev
11-26-2000, 10:08 AM
Hello!
I'm considering using bezier surfaces in my terrain visualization application. I also need collision detection for the terrain. My question is now if I should use opengl's splines and surfaces, or use my own software implementation(which would produce a triangulation out of control points), since I need a software implementation anyway to do collision detection. Are there any pros and contras speaking for each side?
Greetings,
-Lev
I'm considering using bezier surfaces in my terrain visualization application. I also need collision detection for the terrain. My question is now if I should use opengl's splines and surfaces, or use my own software implementation(which would produce a triangulation out of control points), since I need a software implementation anyway to do collision detection. Are there any pros and contras speaking for each side?
Greetings,
-Lev