Hoebie
01-30-2003, 12:36 PM
Hi there,
Reading the book "Computer Graphics using OpenGl", I learned that it was
possible to add solid textures to you ray-tracer (which is not implemented
by OpenGl, but they give their look on a possible implementation in the
book). Someone told me however that solid textures are NOT possible AT ALL
when working with the standard depth-buffer (Z-buffer). But why is this?
Why can't we add solid textures working with a depth-buffer?
Reading the book "Computer Graphics using OpenGl", I learned that it was
possible to add solid textures to you ray-tracer (which is not implemented
by OpenGl, but they give their look on a possible implementation in the
book). Someone told me however that solid textures are NOT possible AT ALL
when working with the standard depth-buffer (Z-buffer). But why is this?
Why can't we add solid textures working with a depth-buffer?