Crusader
02-29-2004, 02:03 AM
Hi,
how does UV texturing works when it has 3 coordinates ?
I'm trying to import unreal t3d models and I cannot find a way to have good textures coordinates for a single polygon (Or maybe, do you calculate next triangles coordinates by the normal ?) eg. :
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV -00001.000000,+00000.000000,+00000.000000
Is UV texturing such as a sphere/cylinder textured to your geometry ?
thanks
how does UV texturing works when it has 3 coordinates ?
I'm trying to import unreal t3d models and I cannot find a way to have good textures coordinates for a single polygon (Or maybe, do you calculate next triangles coordinates by the normal ?) eg. :
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV -00001.000000,+00000.000000,+00000.000000
Is UV texturing such as a sphere/cylinder textured to your geometry ?
thanks