Ace_Man
12-03-2000, 10:18 AM
I havea few questions on OpenGL and its use. These issues are still unclear to me.
In the real world, does everyone use model loaders? Would they build their guns/trees/people/levels in something like 3DStudio Max and simply load them? In other words is this a skill that will make me more marketable, or just something cool to do..
When people develpop games for consoles, would they use OpenGl/C/C++? I love programming in this stuff, but am I learning something that will will directly benefit me(if I wanted to make games for a living)?
I'm trying to pick up as many skills as I can before I finish school and I want to focus on what are the most important ones.
I realize that all skills are important in some fashion, but in a game oriented future (hopefully) I don't want to spend too much time on something that just isn't used/practical...
If any of you have any oppinions (or acually know from experience) I'd love to hear what you think...
Thanks
In the real world, does everyone use model loaders? Would they build their guns/trees/people/levels in something like 3DStudio Max and simply load them? In other words is this a skill that will make me more marketable, or just something cool to do..
When people develpop games for consoles, would they use OpenGl/C/C++? I love programming in this stuff, but am I learning something that will will directly benefit me(if I wanted to make games for a living)?
I'm trying to pick up as many skills as I can before I finish school and I want to focus on what are the most important ones.
I realize that all skills are important in some fashion, but in a game oriented future (hopefully) I don't want to spend too much time on something that just isn't used/practical...
If any of you have any oppinions (or acually know from experience) I'd love to hear what you think...
Thanks